Chapter 4: Skills
Skills represent a character’s abilities and knowledge in
specific areas, allowing them to effectively perform tasks, overcome
challenges, and interact with the world. They reflect both learned expertise
and innate capabilities, ranging from combat techniques and academic knowledge
to social influence and survival instincts. Skills are typically developed over
time through experience and training, and their effectiveness is determined
both by a character’s proficiency level (ranks) in a skill and that skill’s
governing attributes.
Skill groups: Skills are grouped into six broad
categories (there are no Magic or Matrix categories in 2297 AD). These
categories have no special significance unless specifically referenced by rules
or abilities.
Skill specializations: Any skill with a rank of 5 or
higher can have a specialization. Within the field of specialization,
you treat your rank as 1 higher than it is. At 8 skill ranks, the increase is
2, and at 10 ranks, your effective ranks go up by 3 (so basically 13).
What constitutes a specialization is deliberately free-form,
but should be narrow enough that it does not come up all the time, but not so
niche that it never comes up. For example, your Stealth specialization might be
(Jungle or Martian), and your Tactics spec could be (Armored Assault or Aerospace
Fighters). It’s mostly for flavor; don’t abuse it.
Alternate key attributes: Each skill has two key
attributes that are added to the skill rank to get the final skill modifier. On
rare occasions, the GM may declare (or the player may request the GM) that the
governing attributes be changed. For example, if an Athletics check involves
pure strength, maybe changing the modifier to ranks + 2xST is appropriate.
Skill overlap: Sometimes, it can be unclear what
skill is applicable—or two skills might seem equally applicable. In these
cases, it’s up to the GM to make a ruling by either declaring which skill must
be used or that either skill can work and whether or not one skill or the other
would make the task easier. For example, getting information from an NPC could
be a Challenging Charm—if the player character is female or an elf—but a
Difficult Deception for anyone else.
Unskilled challenges/Virtual skills: In some cases,
characters want to do something that either isn’t skill-based at all or the
skill would be so niche that it doesn’t exist in the game.
This can be resolved in two different ways:
·
Make a Success check based on 2x key attributes
+ 1x another relevant attribute.
·
Assign the acting character with a virtual skill
rank (based on the character's background and capabilities) and assign key
abilities to the virtual skill.
Opposed checks: This is when multiple characters are
engaged in opposed activities not covered by the combat or defense rules, such
as a duel of wits or a debate over magical theory. The GM assigns each
character a TN (which could be the same but need not be). Whoever gets the
higher MoS wins.
Extended checks: Success, even great success, doesn’t
necessarily mean you’ve completed your task. In some cases, the GM may call for
Extended checks. A typical example is information gathering; others include
research or crafting.
If you succeed, your MoS counts toward a goal (possibly
known to you, often not) set by the GM. For example, you might need 25 MoS on a
number of Mechanic checks to finish the latest modifications to your combat
drone, with each check requiring 4 full hours of work. The TN isn’t sky-high,
so you will eventually finish the project, but it will take time.
Combining opposed and extended checks makes it possible to
represent two (or more) characters competing to finish first. Maybe once you’ve
completed that drone, you’ll race another rigger for fame and money. Whoever
gets first to 30 MoS on Operating checks wins, with your TN being slightly
lower due to all the mods you added to the drone.
General skills
General skills encompass abilities that have broad
applications across various scenarios and environments. These skills are
versatile, covering areas such as Computer use, Stealth, and Streetwise
knowledge. Characters rely on General Skills to navigate the world, solve
problems, and adapt to a wide range of situations.
Administration (IN/PR)
Administration involves successfully organizing and managing
ventures, from small projects to large-scale operations. It includes tasks such
as planning, coordinating resources, overseeing staff, and ensuring that goals
and deadlines are met efficiently. Administration is key to maintaining order
and achieving success in various organizational contexts.
Use Cases: Managing teams or operations, securing
funding or resources, planning missions or logistics, overseeing businesses or
criminal enterprises, coordinating long-term projects.
Suggested Specializations: Colonial Government, Corporate
Management, Financial Administration, Logistics, Military Administration,
Project Management, Shipboard Administration.
Computer (CU/IN)
Computer proficiency covers general familiarity with
computers and their usage. This includes understanding operating systems,
software applications, and basic troubleshooting. It is distinct from skills
related to Matrix systems, focusing instead on everyday computer tasks and
functions.
Use Cases: Operating and troubleshooting standard
systems, researching online, handling office software, bypassing basic computer
security, interfacing with common digital devices.
Suggested Specializations: Communications Systems, Data
Analysis, Expert Systems, Information Retrieval, Office Systems, Programming,
Security Systems, Shipboard Computers.
Demolition (DX/IN)
Demolition lets you safely and effectively manage explosive
devices and other methods for destroying structures or objects. Demolition
involves placing, timing, and detonating explosives to achieve desired results,
such as breaching barriers or causing controlled collapses. This skill requires
precision, timing, and planning to ensure the successful and safe execution of
explosive operations.
Use Cases: Setting charges to breach doors or walls,
rigging vehicles or devices to explode, executing controlled demolitions,
defusing bombs, identifying structural weak points.
Suggested Specializations: Bomb Disposal, Breaching Charges,
Controlled Demolition, Improvised Explosives, Mining Explosives, Ordnance
Disposal, Structural Sabotage.
Espionage (CU/IN)
Espionage is the art of covertly gathering information,
infiltrating secure locations, and executing secretive operations. Espionage
covers everything from planting bugs and intercepting communications to
undermining enemies through sabotage or misinformation. It is essential for
those involved in intelligence work, corporate spying, or high-stakes covert
operations.
Use Cases: Infiltrating secure facilities, gathering
intelligence, planting surveillance devices, extracting sensitive data,
conducting sabotage and counterintelligence efforts.
Suggested Specializations: Counterintelligence, Covert
Surveillance, HUMINT, Infiltration, Intelligence Analysis, Signals
Intelligence, Sabotage, Tradecraft.
Forgery (CU/IN)
You have the skills to create convincing fake documents,
credentials, and other forms of identification, both in the physical and
digital realms. This includes replicating handwriting, official seals, or
digital signatures, as well as fabricating electronic records and hacking
databases to insert forged data. Forgery requires acute attention to detail, an
understanding of the systems you're working within, and the ability to adapt
quickly when the circumstances demand it. Whether creating a fake passport or
tampering with a security clearance, this skill helps you pass the false off as
real without raising suspicion.
Special: Forgery in 2297 is primarily digital. Consider
using DX/CU instead of CU/IN if working with physical materials.
Use Cases: Creating fake IDs, doctoring paperwork or
credentials, altering digital records, forging signatures or seals, embedding
false data into secure systems.
Suggested Specializations: Biometric Records, Colonial
Documents, Corporate Credentials, Digital Records, Identity Documents, Military
Credentials, Physical Documents, Travel Papers.
Medical (CU/IN)
Medical encompasses general medical practice, including
basic first aid and emergency care. This involves diagnosing and treating
common injuries and illnesses, performing basic medical procedures, and
administering initial care in urgent situations. While not as advanced as
specialized medical fields, this skill ensures effective handling of health
issues and injuries until professional help can be obtained or more advanced
treatment is possible.
Use Cases: Stabilizing wounded allies, treating
common injuries, administering first aid, identifying symptoms, preventing
infections or complications, assisting with emergency surgery.
Suggested Specializations: Emergency Medicine, Field
Medicine, General Practice, Low-Gravity Medicine, Psychiatry, Surgery, Trauma
Care, Xenobiological Medicine.
Mechanic (CU/IN)
Mechanical skill covers the understanding and manipulation
of mechanical systems. This skill involves working with engines, gears,
hydraulics, and other mechanical components. Whether repairing a vehicle,
maintaining industrial equipment, or assembling complex mechanical systems,
this skill is essential for hands-on, practical tasks that don’t involve
digital or electronic systems.
Use Cases: Repairing vehicles or machinery,
assembling mechanical devices, performing maintenance on mechanical equipment,
diagnosing mechanical failures.
Suggested Specializations: Agricultural Machinery, Ground
Vehicles, Heavy Equipment, Industrial Machinery, Life-Support Systems, Power
Plants, Robots and Drones, Spacecraft Systems.
Skulduggery (DX/CU)
Skulduggery involves the ability to execute covert and often
unscrupulous activities. This skill includes tasks such as lockpicking, sleight
of hand, forgery, and other activities requiring dexterity and cunning. It is
essential for those involved in espionage, thievery, or other secretive
operations.
Use Cases: Picking locks, concealing objects,
planting or stealing items unnoticed, cheating in games of chance, escaping
restraints, manipulating small devices silently.
Suggested Specializations: Concealment, Escaping Restraints,
Lockpicking, Pickpocketing, Sleight of Hand, Smuggling, Tampering, Traps.
Strategy (IN/RE)
Strategy represents a character’s ability to understand and
direct warfare beyond the immediate battlefield. It governs long-term planning,
logistical awareness, force disposition, and the orchestration of multiple
assets toward a coherent objective. A master of Strategy sees the shape of a
campaign before it unfolds—and bends it accordingly.
Use Cases: Campaign planning, identifying enemy
weaknesses, anticipating enemy strategic intent, high-level unit coordination,
managing supply lines, gaining positional or informational benefits before an
engagement begins, recognizing and disrupting enemy plans at a macro level.
Suggested Specializations: Aerospace Warfare, Colonial
Warfare, Insurgency, Interstellar Logistics, Naval Warfare, Planetary Defense,
Political Warfare, Strategic Intelligence.
Streetwise (CU/PR)
Streetwise involves understanding and navigating the
complexities of urban environments and social networks. It includes knowing
where to find resources, how to interact with various types of people, and how
to handle potentially dangerous situations in city settings. This skill is
vital for surviving and thriving in gritty, urban landscapes.
Use Cases: Finding black market contacts, identifying
gang territories, knowing where to lay low, knowing how to negotiate with
street-level players, recognizing scams and urban dangers.
Suggested Specializations: Black Markets, Criminal
Organizations, Docklands, Frontier Settlements, Nightlife, Smuggling Networks,
Spaceports, Underclass Communities.
Survival (CU/RE)
Survival is the skill required to endure and thrive in
wilderness or harsh environments. It includes finding food and water, building
shelters, navigating through the wild, and dealing with environmental hazards.
Mastery of this skill is essential for staying safe and maintaining well-being
in remote or challenging natural settings.
Use Cases: Tracking animals, foraging for food,
building shelter, navigating wilderness terrain, avoiding natural hazards,
identifying signs of danger in unfamiliar environments.
Suggested Specializations: Arctic, Desert, Forest, Jungle,
Martian, Mountain, Oceanic, Swamp, Tundra, Vacuum Habitats.
Tactics (CU/PR)
Tactics reflect battlefield awareness and the ability to
make rapid, effective decisions under pressure. It governs unit maneuver,
timing, coordination in the heat of combat, and the exploitation of fleeting
opportunities. Where Strategos sets the stage, Tacticus wins the fight.
Use Cases: Battlefield maneuvering,
target prioritization, unit coordination, responding to enemy moves or
battlefield changes, exploiting openings, maintaining cohesion.
Suggested Specializations:
Armored Assault, Aerospace Fighters, Boarding Actions, Close-Quarters Battle,
Infantry, Reconnaissance, Small-Unit Actions, Space Combat, Urban Combat.
Movement skills
Movement skills focus on a character’s ability to control
and maneuver their body or vehicles in various environments. These skills
include everything from athletic feats like running, jumping, and acrobatics,
to specialized skills like flying an aircraft or riding horseback. Movement
Skills are crucial for physical navigation, evasion, and reaching objectives.
Athletics (ST/AG)
This skill encompasses a range of physical activities and
feats of strength. It covers tasks such as climbing, jumping, lifting, running,
and swimming. Athletics is crucial for overcoming physical obstacles and
performing demanding tasks in various environments.
Use Cases: Climbing walls or buildings, leaping
across gaps, sprinting long distances, breaking down doors, swimming across
bodies of water, hauling heavy objects or people.
Suggested Specializations: Climbing, Endurance Running,
Jumping, Lifting, Low-Gravity Movement, Sprinting, Swimming, Zero-G Movement.
Diving (ST/AG)
This skill covers the techniques necessary for underwater
operations, including swimming in challenging environments, managing breathing
apparatus, and handling the pressures of deep dives. This skill encompasses
both free diving and the use of specialized equipment such as SCUBA gear.
Use Cases: Navigating underwater ruins or wreckage,
maintaining control with diving gear, swimming in zero-visibility conditions,
performing tasks under pressure (literally), avoiding decompression sickness or
drowning.
Suggested Specializations: Commercial Diving, Deep Diving,
Free Diving, Ice Diving, Salvage Operations, Submersible Escape, Underwater
Construction, Wreck Diving.
Driving (DX/CU)
Driving is the skill required to operate all types of ground
vehicles, such as cars, trucks, and motorcycles. Mastery of this skill ensures
smooth handling, maneuvering through various terrains, and the ability to
respond to different driving conditions.
Use Cases: Navigating high-speed chases, performing
sharp turns or evasive maneuvers, controlling vehicles in off-road or urban
environments, maintaining control during collisions or under fire, stunt
driving or tailing another vehicle unnoticed.
Suggested Specializations: Heavy Vehicles, High-Speed
Driving, Motorcycles, Off-Road Vehicles, Tracked Vehicles, Wheeled Vehicles,
Urban Driving.
Mobility (AG/CU)
Mobility focuses on fluid and agile movement. It includes
acrobatics, maintaining balance, executing catfalls to minimize damage from
falls, and performing contortionist maneuvers. This skill is essential for
navigating complex terrain, dodging attacks, and performing impressive physical
feats.
Use Cases: Performing flips or rolls in combat,
dodging hazards or attacks, walking tightropes or narrow ledges, squeezing
through tight spaces, surviving falls with minimal injury, parkour-style
movement in urban terrain.
Suggested Specializations: Acrobatics, Balance, Contortion,
Catfalls, Low Gravity, Parkour, Tight Spaces, Zero Gravity.
Operating (DX/CU)
This skill pertains to the control and management of
specialized drones and other remote-operated devices. It includes flying drones
for surveillance, performing maintenance tasks, or handling complex remote
operations that require precision and technical knowledge.
Use Cases: Piloting surveillance drones in recon
missions, deploying repair bots in hazardous zones, manipulating robotic arms
or devices remotely, engaging in remote combat or support tasks, evading enemy
countermeasures while maintaining drone control.
Suggested Specializations: Combat Drones, Construction
Equipment, Manipulator Arms, Mining Equipment, Remote Vehicles, Repair Drones,
Reconnaissance Drones, Salvage Equipment.
Piloting (DX/CU)
Piloting covers the operation of various types of flying or
hovering craft, such as helicopters, jet fighters, and spacecraft. This skill
involves navigating, controlling, and ensuring the safe and effective use of
these vehicles in different scenarios.
Use Cases: Executing evasive aerial maneuvers,
navigating through dangerous airspace, engaging in dogfights or space combat,
performing aerial landings in hostile zones, managing reentry or launch under
duress.
Suggested Specializations: Aerospace Fighters, Atmospheric
Craft, Interface Operations, Orbital Craft, Rotary-Wing Aircraft, Spacecraft,
Stutterwarp Vessels, Vertical-Lift Craft.
Riding (AG/DX)
Riding is the skill needed to handle and control mounts or
creatures, whether they are horses, magical beasts like griffons, or mythical
creatures like dragons. It includes managing the animal’s movement, maintaining
control, and performing tasks while mounted.
Use Cases: Guiding a mount through chaotic terrain or
battlefields, performing mounted combat maneuvers, taming or calming frightened
beasts, executing tricky jumps or dodges while riding, racing or chasing across
rough landscapes.
Suggested Specializations: Camels, Exotic Mounts, Horses,
Pack Animals, Riding in Combat, Riding Beasts, Unfamiliar Xenofauna.
Stealth (AG/CU)
Stealth is the ability to move undetected and avoid
detection by others. It involves moving quietly, blending into surroundings,
and avoiding making noticeable disturbances. This skill is crucial for covert
operations, evading pursuit, and approaching targets without being seen.
Use Cases: Sneaking past guards, tailing someone
without being noticed, hiding in cover or shadows, silently escaping combat,
avoiding drone surveillance or sensor detection.
Suggested Specializations: Crowds, Forest, Industrial
Facilities, Jungle, Martian Terrain, Night Operations, Shipboard, Urban, Vacuum
Installations.
Perception skills
Perception skills involve a character’s ability to sense and
interpret their surroundings. These skills range from using technological
sensors to maintain situational awareness to heightened vigilance and even
extrasensory perception.
Perception Skills are key to detecting threats, uncovering
hidden details, and understanding the environment.
Insight (CU/PR)
This skill lets you intuitively understand and interpret
people’s behaviors, emotions, and motives during interactions. Insight is
crucial for reading social cues, understanding underlying intentions, and
gaining a deeper understanding of others in conversations or negotiations.
Use Cases: Detecting lies or emotional distress,
reading nonverbal cues in conversations, sensing ulterior motives, gauging a
person’s true reaction, understanding group dynamics in tense situations.
Suggested Specializations: Detecting Lies, Emotional
Distress, Interrogations, Negotiations, Romantic Intentions, Group Dynamics,
Military Personnel, Criminal Behaviour.
Investigation (CU/IN)
You excel at actively searching for and analyzing clues to
uncover information. This skill is essential for piecing together evidence,
solving mysteries, and conducting thorough inquiries, whether in a crime scene
or a complex puzzle.
Use Cases: Examining crime scenes for evidence,
following paper trails, uncovering hidden compartments or items, analyzing
patterns in behavior or data, reconstructing past events from available clues.
Suggested Specializations: Crime Scenes, Financial Records,
Forensics, Missing Persons, Political Corruption, Research, Smuggling,
Technical Accidents.
Sensors (CU/IN)
Your proficiency lies in operating and interpreting data
from various technological sensors, such as radar, infrared, or other scanning
devices. This skill enables you to gather and analyze data from these tools to
assess situations or detect hidden objects and threats.
Use Cases: Scanning areas for life signs or movement,
identifying cloaked or camouflaged enemies, interpreting drone or vehicle
sensor feeds, operating security systems, detecting environmental anomalies or
traps.
Suggested Specializations: Aerospace Sensors, Electronic
Warfare, Environmental Sensors, Ground Surveillance, Life-Sign Detection,
Navigation Sensors, Planetary Survey, Shipboard Sensors.
Vigilance (CU/RE)
You have an exceptional ability to maintain constant
alertness and focus on your surroundings despite distractions. Vigilance is
vital for staying aware of your environment over extended periods, ensuring you
are prepared for potential threats or changes in your surroundings.
Use Cases: Spotting ambushes or snipers, staying
alert during long stakeouts, reacting to sudden movements or noises, detecting
subtle changes in the environment, noticing details others might overlook in
real time.
Suggested Specializations: Ambushes, Bodyguard Duty, Combat
Zones, Crowds, Guard Duty, Shipboard Security, Stakeouts, Wilderness Threats.
Weapon skills
Weapon skills represent a character’s proficiency in various
forms of combat. Whether firing a gun, engaging in unarmed combat, wielding a
sword, or mastering archery, these skills determine a character’s effectiveness
in battle. Weapon Skills are essential for characters who must defend
themselves or engage in offensive actions.
Archery (DX/CU)
You are trained in the use of ranged weapons such as bows
and crossbows.
Use Cases: Bows (shortbows, longbows, compound bows),
crossbows (standard, repeating), and exotic variants such as elven or awakened
bows.
Suggested Specializations: Bows, Compound Bows, Crossbows,
Hunting Bows, Military Bows, Primitive Bows.
Brawl (ST/AG)
You excel in close-quarters, unarmed combat. Brawl is used
for any form of hand-to-hand fighting, allowing you to engage effectively in
physical confrontations without weapons.
Use Cases: Fist fighting, grappling, martial arts
strikes, kicks, headbutts, claws (natural or implanted), horns, tails, and
other body-based attacks—including cybernetic enhancements like shock knuckles
or monofilament whips.
Suggested Specializations: Boxing, Dirty Fighting,
Grappling, Improvised Weapons, Martial Arts (Judo, Karate, etc.), Restraint
Techniques, Striking.
Gunnery (DX/IN)
You are skilled in operating large weapon systems mounted on
vehicles.
Use Cases: Vehicle-mounted machine guns, autocannons,
missile pods, railguns, anti-aircraft turrets, naval guns, drone-mounted
weaponry, and similar heavy weapon systems.
Suggested Specializations: Aerospace Weapons, Autocannons,
Defensive Weapons, Direct-Fire Weapons, Missiles, Naval Weapons, Point Defence,
Spacecraft Weapons, Vehicle Weapons.
Melee (Brawn) (ST/AG)
You are skilled in wielding traditional melee weapons such
as swords, spears, and clubs. This skill involves combat with weapons that
require substantial strength and technique, making you effective in close
combat situations where heavy, durable weapons are used.
Use Cases: Swords (broadswords, greatswords), axes,
hammers, spears, halberds, maces, clubs, staves, and similar heavy melee
weapons, including two-handed variants.
Suggested Specializations: Axes, Clubs and Maces, Polearms,
Spears, Staves, Swords, Two-Handed Weapons.
Melee (Finesse) (AG/DX)
You are adept at using melee weapons that emphasize speed
and agility over brute force, such as knives and other swift, lightweight
weapons. This skill relies on fast, precise strikes and quick maneuvers, ideal
for rapid engagements and evasive combat.
Use Cases: Daggers, knives (combat and throwing),
rapiers, short swords, batons, escrima sticks, whips, chains, monofilament
razors, and other light or flexible melee weapons.
Suggested Specializations: Batons, Knives, Flexible Weapons,
Rapiers, Short Blades, Sword-and-Dagger, Technical Fencing.
Ranged (Close) (DX/CU)
You are skilled in handling and firing pistols and other
close-quarters firearms, such as shotguns. This skill covers the use of
handguns in combat, emphasizing precision and control in engaging targets at
closer ranges, where speed and accuracy are paramount.
Use Cases: Pistols (semi-auto, revolvers, machine
pistols), hold-out weapons, tasers, sawed-off or compact shotguns, and other
concealable or close-combat firearms.
Suggested Specializations: Hold-Out Weapons, Machine
Pistols, Pistols, Revolvers, Shotguns, Submachine Guns, Tasers.
Ranged (Precision) (DX/CU)
You have expertise in operating rifles and similar
long-range firearms. This skill involves the use of these weapons to engage
targets at medium to long distances, requiring a steady hand and a keen eye to
maintain accuracy over extended ranges.
Use Cases: Assault rifles, sniper rifles, designated
marksman rifles (DMRs), hunting rifles, Gauss guns (handheld), and other
long-barreled precision firearms.
Suggested Specializations: Assault Rifles, Carbines, Hunting
Rifles, Marksman Rifles, Military Rifles, Sniper Rifles, Sporting Rifles.
Ranged (Support) (DX/CU)
You are proficient in using large, powerful firearms such as
machine guns and grenade launchers. This skill covers the handling and firing of
weaponry designed for significant impact and area control, often requiring
considerable strength and training.
Use Cases: Light and heavy machine guns, grenade
launchers (single or multi-shot), autocannons (portable), miniguns, and other
heavy or suppressive support weapons.
Suggested Specializations: Automatic Grenade Launchers,
Flamethrowers, Grenade Launchers, Heavy Machine Guns, Light Machine Guns,
Man-Portable Missiles, Recoilless Weapons, Squad Automatic Weapons.
Throwing (AG/DX)
You are proficient in accurately and effectively launching
projectiles. Throwing encompasses the use of spears, knives, grenades, and
other throwable objects, allowing you to engage targets from a distance with
precision and skill.
Use Cases: Thrown knives, throwing axes, javelins,
spears, chakrams, bolas, grenades (frag, smoke, flashbang, EMP), and improvised
thrown weapons.
Suggested Specializations: Grenades, Improvised Objects,
Javelins and Spears, Knives, Nonlethal Weapons, Precision Throwing.
Social skills
Social skills relate to a character’s ability to influence,
persuade, and interact with others. Whether through charm, negotiation,
coercion, or leadership, these skills determine how effectively a character can
navigate social situations, build alliances, and achieve their goals through
interpersonal interactions.
Charm (CU/PR)
You possess a natural charisma that makes you likable and
engaging. Charm is used to influence others through friendliness, flattery, or
genuine appeal. This skill is ideal for making a positive impression, winning
people over, or creating a favorable atmosphere.
Use Cases: Making a good first impression, diffusing
tense social situations, seducing or endearing yourself to others, building
rapport quickly, convincing someone to do you a favor without direct gain.
Suggested Specializations: Carousing, Diplomacy, First
Impressions, Flirtation, High Society, Hospitality, Making Friends,
Reassurance.
Coercion (RE/PR)
You are skilled at using intimidation or pressure to achieve
compliance. Coercion involves applying threats or leveraging fear to get others
to act against their will or disclose information. This skill is helpful in
situations where persuasion through force or intimidation is necessary.
Use Cases: Forcing a confession, intimidating
witnesses or enemies, asserting dominance in a confrontation, extracting
information through threats, compelling obedience in high-pressure scenarios.
Suggested Specializations: Interrogation, Legal Pressure,
Military Authority, Physical Intimidation, Psychological Pressure, Threats,
Underworld Reputation.
Deception (CU/PR)
You excel at lying and misleading others. Deception is used
to craft falsehoods, disguise your true intentions, or manipulate perceptions.
This skill is crucial for creating believable cover stories, hiding your
motives, or tricking others into believing false information.
Use Cases: Lying convincingly under scrutiny,
maintaining a false identity or persona, forging believable excuses or cover
stories, planting misinformation, feigning emotions or intentions.
Suggested Specializations: Cover Identities, Disguising
Intentions, Feigned Emotion, Impersonation, Misdirection, Official Scrutiny,
Poker Face, Tall Tales.
Instruction (IN/PR)
You are effective at teaching and training others.
Instruction involves imparting knowledge or skills to individuals or groups.
This skill is useful for educating, mentoring, or providing guidance, and it
requires clarity and patience in communication.
Use Cases: Teaching skills to other characters,
mentoring apprentices or trainees, giving effective tactical briefings, running
workshops or educational programs, guiding others through complex tasks.
Suggested Specializations: Academic Teaching, Basic
Training, Flight Instruction, Military Training, On-the-Job Training, Physical
Training, Technical Instruction.
Leadership (RE/PR)
You have the ability to inspire and direct others.
Leadership is used to motivate, organize, and guide teams or groups toward
common goals. This skill is essential for managing groups, making strategic
decisions, and fostering teamwork and morale.
Use Cases: Rallying allies in stressful situations,
coordinating team actions, boosting group morale, maintaining order in chaos,
giving commands that others follow instinctively, resisting fear or panic in
others.
Suggested Specializations: Crisis Leadership, Crew Command,
Inspiration, Military Command, Morale, Political Leadership, Small Teams,
Shipboard Command.
Negotiation (IN/PR)
You are skilled in reaching mutually beneficial agreements
and resolving conflicts. Negotiation involves discussing terms, making
concessions, and finding compromises. This skill is used to broker deals,
settle disputes, and facilitate agreements between parties with differing
interests.
Use Cases: Settling disputes peacefully, brokering
contracts or deals, mediating between rival factions, bargaining for better pay
or terms, convincing someone to change their mind or stance.
Suggested Specializations: Commercial Contracts, Diplomacy,
Hostage Negotiation, Labour Disputes, Legal Settlements, Military Surrenders,
Purchasing, Underworld Deals.
Performance (CU/PR)
Performance encompasses the ability to entertain and engage
audiences through the performing arts. This includes skills in acting, music,
dance, and other forms of artistic expression. Mastery of this skill allows
individuals to captivate and influence audiences in various entertainment
settings.
Use Cases: Acting or impersonating convincingly,
performing music or dance for income or distraction, drawing crowds for social
or political influence, manipulating emotions through artistic expression,
enhancing a disguise with flair or stage presence.
Suggested Specializations: Acting, Comedy, Dance, Oratory,
Singing, Storytelling, Specific Instrument, Stage Magic.
Knowledge skills
In a world where the Matrix has made data and knowledge
universally accessible, the ability to reference and collate information from
online sources is commonplace. However, the sheer volume of information
available can be overwhelming, and the ability to filter, analyze, and apply
this data in practical, meaningful ways remains a precious skill. Specialist
knowledge, particularly when applied to real-world situations, is in high
demand, as it requires a deep understanding and the ability to synthesize and implement
information effectively. Knowledge skills represent a character’s ability to
not only recall facts and theories but also to use that information in
practical, impactful ways.
Applied Knowledge (CU/IN) focuses on practical skills
and abilities to use information in real-world scenarios, whereas Theoretical
Knowledge (2xIN) deals with understanding, recalling, and analyzing
academic or abstract concepts. Whether the success check is Applied or
Theoretical depends on the situation, not the skill used.
Knowledge skill specializations:
Knowledge skills can be specialized in a narrower subject
within the broader field. A specialization might represent a particular
discipline, historical period, geographic region, culture, industry, legal
system, technology, or professional application.
As with other skills, a specialization should be broad
enough to come up occasionally but narrow enough that it does not apply to most
uses of the skill.
Examples include:
·
History (Twilight War)
·
Engineering (Stutterwarp Drives)
·
Medicine (Trauma Surgery)
·
Anthropology (Colonial Cultures)
·
Law (French Military Law)
·
Business (Interstellar Shipping)
·
Political Science (European Diplomacy)
·
Xenology (Kafer Psychology)
·
Local Knowledge: Aurore (Port Howard)
·
French (Military Terminology)
Knowledge specializations may overlap with other Knowledge
skills. This is acceptable, as long as the specialization represents expertise
within the character’s existing skill rather than granting an entirely separate
field of knowledge. For example, Engineering (Spacecraft) and Professional
Knowledge: Spacecraft Engineering might both apply to some questions, but they
reflect different educational or professional backgrounds.
Academic Knowledge
These skills are based on theoretical knowledge and reflect
formal education and scholarly expertise. Theoretical knowledge often takes
longer to process in real-time situations but can provide the critical insight
needed in planning or research.
·
Anthropology: The study of human
societies, cultures, and their development over time.
·
Chemistry: Knowledge of chemical
reactions, compounds, and processes, useful for explosives, poisons, or
chemical creation.
·
Engineering: Expertise in designing and
building mechanical, electronic, or structural systems.
·
History: Understanding of past events,
historical figures, and the development of nations or organizations.
·
Literature: Knowledge of written works,
including novels, plays, poetry, and other forms of storytelling.
·
Magical Theory: Scholarly understanding
of how magic works, including traditions, formulae, and the metaphysical
structure of spells.
·
Mathematics: Understanding of
mathematical principles, from basic arithmetic to advanced calculus, applicable
to a variety of technical fields.
·
Medicine: Knowledge of human and
metahuman anatomy, diseases, and medical procedures.
·
Political Science: The study of
governments, political systems, and public policy, especially in relation to
mega-corporations.
Interest Knowledge
Interest skills are based on applied knowledge and reflect
personal interests and hobbies. These skills can be valuable in social
situations, recreational activities, or niche industries.
·
Cooking: Expertise in preparing meals,
understanding recipes, ingredients, and culinary techniques.
·
Fashion: Knowledge of current trends in
clothing, accessories, and styles, useful in social situations or infiltration.
·
Music Genres: Familiarity with different
types of music, musicians, and the cultural significance of various genres.
·
Popular Media: Understanding of current
entertainment, including movies, TV shows, trid broadcasts, and celebrities.
·
Sports Teams: Detailed knowledge of
specific sports, teams, players, and current or historical standings.
·
Street Art: Familiarity with graffiti,
murals, and other urban artistic expressions, often tied to local subcultures.
·
Vehicles and Racing: Expertise in ground
vehicles, including cars, motorcycles, and racing strategies.
Languages Skills
Language skills represent both applied and theoretical
knowledge. Speaking a language fluently (CU/IN) reflects applied use, while
formal writing and deeper understanding (2xIN) can reflect more theoretical
learning.
·
Cantonese: Spoken primarily in southern
China and Hong Kong, useful in certain underworld dealings and
megacorporations.
·
Draconic: The ancient language spoken by
dragons, particularly those who survived from the 4th age. It is rarely spoken
aloud and is often considered esoteric knowledge.
·
English: The most widely spoken language
in many parts of the world, including Seattle and the UCAS.
·
Filipino: The official language of the
Philippines, with many speakers across Southeast Asia and expatriate
communities.
·
French: Spoken in France, parts of Canada
(especially Quebec), and many former French colonies. Important in diplomatic
and international business dealings.
·
German: Spoken in Germany, a country with
a strong economic and magical presence in the Shadowrun world.
·
Japanese: The official language of Japan,
home to several powerful megacorporations like Renraku and Mitsuhama.
·
Spanish: Widely spoken across the
Americas and Spain, important in areas like Aztlan and the NAN.
·
Sperethiel: The ancient language of
elves, used in formal settings and among the Elven Nations.
·
Vietnamese: The official language of
Vietnam, useful in dealings in Southeast Asia and with Vietnamese expatriates.
Local Knowledge
These skills represent applied knowledge of specific
communities, environments, or cultures. This is the kind of knowledge that
comes from direct, lived experience.
·
Corporate Etiquette: Knowledge of the
unspoken rules, hierarchy, and behavior expected in corporate environments.
Includes navigating office politics and understanding power structures.
·
High Elven Culture: Deep understanding of
the traditions, rituals, and etiquette in elven nations. Focuses on how elves
operate within their own societies, including power structures and societal
expectations.
·
Street Culture: Knowledge of the social
dynamics and norms of life on the streets in Seattle, including gangs, black
markets, and urban legends. Useful for navigating street-level power
structures.
·
Tribal Knowledge: Familiarity with
customs, traditions, and societal structures among Native American Nations or
other indigenous groups, especially those connected to nature and magic.
·
Urban Metahumans: Insight into how
different metahuman races (elves, orks, trolls, dwarves) adapt to and live
within urban environments, particularly in cities like Seattle. Covers cultural
blending, social dynamics, and how metahumans fit into (or rebel against)
mainstream urban life.
·
Urban Subcultures: Understanding of
various niche subcultures within a city (punk, goth, hacktivist groups),
including their customs, dress codes, and social networks.
·
Underground Networks: Knowledge of hidden
social or criminal networks within the city, including underground clubs, music
scenes, and safehouses. Useful for operating in a city’s shadow economy.
Professional Knowledge
These skills represent both theoretical and applied
knowledge of specialized professional fields. These skills often have direct
real-world applications in jobs and tasks.
·
Architecture: The knowledge of designing
and constructing buildings, useful for planning heists or urban exploration.
·
Bioware Modification: Modification,
enhancement, and repair of bioware implants.
·
Business: Understanding corporate
structures, marketing, finance, and the general operations of businesses.
·
Combat Tactics: Expertise in strategic
planning and execution of military or paramilitary operations.
·
Corporate Law: Knowledge of legal systems
and regulations as they apply to corporations, useful in navigating corporate
politics.
·
Cybersecurity: Involves protecting
systems, networks, and programs from digital attacks.
·
Cyberware Modification: Modification,
enhancement, and repair of cyberware implants.
·
Drone Engineering: Expertise in the
design, construction, and modification of drones, particularly useful for
riggers and tech specialists.
·
Environmental Engineering: Designing and
managing solutions to environmental challenges.
·
Law: A more generalized understanding of
legal systems, including criminal and civil law, applicable in a variety of
social situations.
·
Matrix Protocols: Understanding of how
the Matrix operates, including software, security protocols, and data retrieval
methods.
·
Magic Research: Deep academic knowledge
of magical phenomena. It allows characters to study and advance the theoretical
aspects of magic, including developing new spells, rituals, and enchantments.
·
Psych Warfare: Manipulating the emotions,
thoughts, and behaviors of others to achieve a strategic advantage.
·
Security Procedures: Knowledge of
standard security measures, protocols, and systems, including locks, alarms,
and guard patterns.
·
Social Engineering: Manipulating people
into giving up confidential information or bypassing security systems through
deception and psychological tactics.
·
Tech Research: Expertise in cutting-edge
technological fields, from artificial intelligence to nanotechnology.
·
Vehicle Engineering: Expertise in the
design, construction, and modification of vehicles, particularly useful for
riggers and tech specialists.
