Welcome to 2297 AD
The campaign begins on Saturday, 3 July 2297.
We are playing 2300 AD, hewing fairly closely to the original 1980s setting and its general assumptions. There will be some adjustments where the future imagined in the 1980s now feels unnecessarily dated—computer systems, communications, and similar technologies will be somewhat more advanced and more familiar to a modern audience.
What we are not doing is rebuilding the setting from the ground up.
The Twilight War and its aftermath remain part of history. The old stellar map remains in use, even where modern astronomy would place stars differently. Rather than smoothing away those discrepancies, we are treating the setting as a combination of alternate history and slightly alternate geography. This is still the 2300 AD universe, not a modern reconstruction wearing its name.
The story begins on Beta Canum, where three French military personnel have been redirected at the last moment from naval transport to passage aboard the luxury liner Jean Bart.
Their destination is Aurore.
Their assignment is the French Foreign Legion.
The voyage should take about a month, including stops along the Arms. Whether it remains a quiet trip or becomes something rather more eventful remains to be seen.
